Sneak peek anyway
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My role
Head of design
Product designer (UX/UI)
Date
2021 – Ongoing
I am a product designer and design leader, currently part of the talented team at Qasa. I have a Master’s degree in Interaction Design and 10 years of professional experience, along with additional experience in side projects, development and art. I am passionate about design, business, digital products, strong brands, art and people.
I strive to create simple, beautiful, and effective solutions that serve both user needs and business goals. I find it incredibly rewarding to dive deep into the intricacies of complex digital consumer products and to play a role in every aspect of the design process. My passion for bold and effective branding stems from my conviction that it is a vital component of any successful product that truly resonates with its users.
I am based in Stockholm most of the year. In addition to design, I enjoy psychology, philosophy, running, economics, nature, electronic and ambient music, traveling and festivals.
“He is an excellent designer and a really good person. His expertise in product design and sense of structure were critical for the success of the project.”
Linda Stenström, Creative Director at Dustin
“Jan has a burning passion for creating great products. Something that really shined through as he went above and beyond to ensure that a great user experience was delivered.”
Gabriel Svennerberg, CPO and Product Designer at Meetod
“Jan might be one of the most driven people I have ever met.”
Johan Lindblom, Manager at Boss Media
Qasa
Head of Design and Product Designer
2021 – Ongoing
Qasa is the leading rental platform in the Nordics, offering a safe and smooth rental experience for both landlords and tenants. As the first designer to join Qasa, I was excited to be part of a small startup with ambitious goals of becoming Europe’s largest rental platform.
⇨ Boosting revenue through design — contibuting to a 1 000% increase in total revenue.
⇨ Building design tools — including a design system, UX pattern library and product design principles.
⇨ Recruiting and leading a team of three designers and mentoring a junior designer.
⇨ Leading our product rebranding efforts in partnership with the design agency Bold.
⇨ Continuously enhancing the product’s aesthetics and usability.
Dustin
Product Designer (UX/UI)
2019 – 2021
Dustin is the leading provider of IT products and services in the Nordics. I joined the web development team as part of a strategic effort to significantly elevate the website, supporting the launch of a new IT services initiative.
⇨ Developed Dustin’s first atomic design system and led the DesignOps team.
⇨ Designed Dustin’s new brand identity for the web in collaboration with design agency Kurppa Hosk.
⇨ Redesigned the product page, resulting in a 26% increase in high-margin accessory sales.
Independent
Game Designer and Developer
2015 – 2018 (Part-time)
Splash is a 3D game entirely developed by me and released on Steam. I wanted to push my technical and creative boundaries, working on the project in my spare time over the course of three years.
⇨ Developed and launched the 3D game on Steam, achieving over 4,000 downloads.
⇨ Created all assets, animations, and code using Unity, Blender, and C#.
⇨ Managed every aspect of the game development, from concept to release.
Volvo Cars
UX Designer and QA
2014 – 2016
The Volvo Cars app allows users to remotely control various features of their Volvo. I joined the newly formed inhouse-team and contributed across multiple roles, including UX design, quality assurance, and release management.
⇨ Collaborated with design agency Mobiento to design the Volvo Cars app.
⇨ Led global QA activities and served as release manager for app launches across three platforms.
⇨ Developed automated tests using Python to streamline quality assurance.
Boss Media
UX Designer
2011 – 2014
Boss Media was a leading Swedish games company, creating games for clients such as Svenska Spel. I joined them as they began developing their first native mobile games for iPad.
⇨ Designed the user experience for Svenska Spel’s iPad Poker, Boss Media’s first native mobile game.
⇨ Conducted UX research and usability testing for multiple mobile games.
Hyperspin
Graphic Content Creator
2008 – 2010 (Part-time)
Hyperspin is a frontend for retro games. I created hundreds of digital assets by retouching and recreating vintage game artwork and covers, and then coding them into themed layouts.
⇨ Retouched and recreated vintage game artwork with Adobe Suite.
⇨ Coded game assets into custom-themed layouts.
Chalmers University
M.S. Interaction Design & Technology
2017 – 2019
Gothenburg School of Art
Fine Arts
2015 – 2016
Linneaus University
B.S. Systems Science
2008 – 2011
Tools
Figma
Adobe suite
Amplitude
Blender
Unity
Programming
C#
HTML, CSS, JS
PHP, SQL
Languages
Swedish
English
German
Czech